Console Command Cheat | What it does |
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tgm | Toggle God Mode – Enables invincibility and unlimited ammo. |
player.setav carryweight (carryweight number) | Changes carryweight capacity – Replace (carryweight number) with the amount of carrywight you want. |
tim | Toggle Immortal Mode – You to take damage, but you never reach 0 health. |
psb | Player Spellbook – Unlocks all available powers. |
ToggleImmortalMode | Toggles Immortal mode – Health, O2, and Magic can decrease but never go to 0. |
player.removeperk (Perk ID) | Remove Skills, Traits, or Backgrounds – The specified ‘(Perk ID)’ Skill, Trait, or Background is removed. |
player.addperk (Perk ID) | Add Skills, Traits, or Backgrounds – The specified ‘(Perk ID)’ Skill, Trait, or Background is added. You need at least one Skill point for this command to work. |
psb | Player Spell Book – All spells are unlocked. |
tdetect | Toggle Detect – NPCs no longer detect you. |
tcai | Toggle Combat AI – Combat AI no longer targets you. Re-enter the code to disable and enable again. |
tcl | Toggle No Clip – Character collision is disabled, allowing you to fly through walls, floors, and other objects. Re-enter the code to disable and enable again. |
tm | Toggle Menus – Toggle UI menus on and off. |
tfc | Toggle Freefly Camera – The Camera is detached from the player, so you’re free to fly about the map. |
additem (Item ID) (Value) | Adds Items – Specified items in place of ‘(Item ID)’ will be added to your inventory. |
(Ref ID).amod (OMOD ID) | Attach Weapon Mods – Specified weapon mods in place of ‘(OMOD ID)’ will be applied to your ‘(Ref ID)’ reference weapon. |
(Ref ID).rmod (OMOD ID) | Remove Attached Weapon Mod – Specified weapon mods in place of ‘(OMOD ID)’ will be removed to your ‘(Ref ID)’ reference weapon. |
killall | Kill All NPCs – All NPCs in the area are killed. |
kah | Kill All Hostiles – All hostile NPCs in the area are killed. |
resurrect | Resurrect NPC – Selected NPC is resurrected. Select the NPC while in the console command menu so their Reference ID appears, then enter the command code. |
unlock | Unlock Doors and Containers – Unlock your current target door or container. Select the door while in the console menu, and then input the command. |
sexchange | Changes your characters gender |
showmenu sleepwaitmenu | Shows the sleep / wait menu without having to use a bed or chair |
player.setlevel (Value) | Increase Character Level – Increases your character to the ‘(Value)’ specified level. |
player.additem (Item ID) (Value) | Add the specified ‘(Item ID)’ item to your inventory. |
player.placeatme (Item ID) (Value) | Spawns Item – The specified ‘(Item ID)’ item is spawned directly in front of your character. |
player.paycrimegold 0 0 (Faction ID) | Pay Off Bounties – Pay off any outstanding Bounties for a specified Faction. |
showlooksmenu player 1 | Open Character Creator – Opens the character creator menu. |
saq | Start All Quests – All Main Story and Side Quests are started (high chance of crashing your game if used), |
caqs | Complete Main Quests – All Main Story Quests are completed (high chance of crashing your game if used). |
ShowHighMaxHeights (shmh) | Shows or hides the high res max height data. |
EnableStoryManagerLogging | Enable story manager logging. |
DumpPapyrusStacks (dps) | Dumps all Papyrus stack information the log. |
DumpPapyrusTimers | Dumps all Papyrus timer registrations to the log. |
DumpPapyrusLOSEvents | Dumps all Papyrus LOS event registrations to the log. |
DumpPapyrusDistanceEvents | Dumps all Papyrus distance event registrations to the log. |
DumpPapyrusPersistenceInfo (dppi) | Dumps everything in Papyrus persisting the reference called on, or passed. |
DumpPapyrusEventRegistrations | Dumps all Papyrus event registrations for the specified object (and script). |
RunCompaction | Runs compaction |
SetSubgraphToDebug | Subgraph To Debug. |
EnableRumble | Enables / Disables rumble. |
HavokVDBCapture | Havok VDB Capture |
ToggleNavmeshInfo | Toggle a view mode similar to the map camera and displays navmesh infos. |
PlaySyncAnim | Play Sync Anim. |
SetFormKnown | Sets the known flag on a form. |
SetDebugQuest | Sets the quest to be the only one startable from its event type. |
SetQuestAliasLogging | Turns alias logging on/off for a quest. |
SetRace | Sets the passed in actor’s race. |
FindForm (find) | Find a form. |
StartPapyrusScriptProfile (StartPSP) | Starts profiling a Papyrus script. |
StopPapyrusScriptProfile (StopPSP) | Stops profiling a Papyrus script. |
StartPapyrusFormProfile (StartPFP) | Starts profiling Papyrus scripts on a form. |
StopPapyrusFormProfile (StopPFP) | Stops profiling Papyrus scripts on a form. |
StartPapyrusStackRootProfile | Starts profiling all Papyrus stacks starting at a script. |
StopPapyrusStackRootProfile | Stops profiling all Papyrusstacks starting at a script. |
TogglePapyrusGlobalProfiler (TPGP) | Toggles Papyrus global profiling on and off (profiles everything) |
PrintQuestSceneInfo | Prints to the Quest Inf file the current state of scenes. |
IsInvulnerable | Is the actor invulnerable? |
CollisionMesh | Toggle Mesh Collision Info |
HavokWorldStep (hkstep) | Toggle BhkWorld Havok Step Info |
IsolateRendering | Enable isolated rendering for selected object. |
ToggleWaterCurrentGeometry | Displays or hides water current geometry. |
PerformAction | Performs the specified action on the selected actor. |
StartTrackPlayerDoors | Starts tracking player-activiated teleport doors. |
StopTrackPlayerDoors | Stops tracking player-activated teleport doors. |
CheckPlayerDoors | Compares the Tracked Player path with the quest target path. |
SetInChargen | Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled] |
ForceReset | Force the game to run a full reset. |
ForceCloseFiles | Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.] |
HotLoadPlugin (HLP) | Load or reload the named plugin. Useful for getting changes without restarting (high chance of crashes and corrupted save files). |
GenerateBendableSpline (Spline) | Generate a bendable spline geometry instance. |
Reload (Papyrus script) | Reloads the specified ‘(Papyrus script)’ Papyrus script. |
TestAim | Test an actor’s aim. |
TestLook | Test an actor’s looking. |
PushCamera | Push camera to editor. |
MoveToEditorCamera | Move to the editor camera. |
MoveToEditorSelection | Move to the editor selection. |
PlaceFurnitureTester (PFT) | Place actor, who will use the selected furniture. Can specify actor type via optional parameter. |
DumpConditionsFunctions | Output the current counters for condition function calls. |
ReloadAnimationGraphs | Reload the currently loaded animation graphs. |
ToggleWeaponOverlay | Toggle the weapon overlay. |
ForceDetect | Forces the selected actor to detect the specified actor. |
ChangeAnimArchetype (caa) | Change the selected actor’s anim archetype. |
ChangeAnimFlavor | Change the selected actor’s animal flavor. |
SetAngryWithPlayer | Set the angry with player flag. |
ForceRepath | Force the actor to repath. |
ForcePathFailure | Force the actor’s path to fail. |
DumpFormList | Dump the contens of given formlist to the console output. |
TraceAnimationEvents | Trace an actor’s animation events. |
ShowMods | Show all property mods on an object. |
DumpInputEnableLayers | Dumps all currently used input enable layers to the console. |
AttachMod | Attach a mod to an object. |
RemoveMod | Remove a mod from an object. |
SpawnTemplatedObject | Spawn a ref to a templated object (object, ilevel, pkeyword1, pkeyword2) |
CallFunction | Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters. |
CallQuestFunction (cqf) | Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters. |
CallGlobalFunction (cgf) | Calls a global papyrus function. First parameter is the function, the rest are parameters. |
ResetInputEnableLayer | Resets all control disables on a specific input enable layer. |
ForceEnablePlayerControls (fepc) | Force-enables the player’s controls, regardless of layers, see EnablePlayerControls. |
ResetForceEnabledPlayerControls | Resets all force-enabled player controls. |
GetActorRefOwner | Prints the owner of the currently selected reference. |
SetActorRefOwner (saro) | Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player). |
HasActorRefOwner (haro) | Returns 1 if the currently selected reference has an owner, or 0 otherwise. |
SetOutfit | Change the default outfit for the actor. |
PassTime | Passes the given number of hours asif the player were sleeping. |
LinkLocations | Links two locations under the given keyword. |
ShowLinkedLocations | Outputs all locations linked to the given one under the given keyword. |
SetLinkedRef | Links the current ref to the given one under the given keyword. |
ResetContainer | Resets the currently selected container, or if you specify “1”, then it’ll reset all containers. |
SetSceneForDebug | Sets the current debug scene. |
PreloadExterior | Preloads the exterior data for the currently selected ref. |
TestPath | Debug function to test a path. |
ToggleControlsOverly | Toggle Controls Overlay. |
Refresh | Rebug function to refresh a reference. |
DynamicResolution | Change the dynamic resolution settings. |
TestLoadingMenu | Debug function to open/close the Loading menu in the Loading thread. |
RecalcInstanceData | Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected. |
ToggleReferencePose | Roggles forcing an animgraph for the selected actor to be in the reference pose. May specify “target” or “rig” as well. |
SetPersistLocation | Debug function to set the persist loc on reference. |
SetLocationRefType | Debug function to set the loc ref type for a location on a reference. |
ShowLocData | Debug function to dump data about a location. |
ReserveLoc | Debug function to reserve a location so it can’t be used for most aliases. |
UpdateAwakeSound (UAS) | Update the selected actor’s currentl conscious loop. |
SetHarvested | Mark the current reference as Harvested or not. |
PauseScene | Pause or unpause the specified scene. |
SpawnDupe | Make a duplicate ref of the selected ref. |
DisableDistantReferences | Disable references more than a certain distance from the selected ref. |
FireAssert | Fire an assert (with text passed, if available). |
ForcePersistent | Force a reference to become persistent. |
PlayActionCamera (pac) | Play this action camera on the reference with target reference. |
StopActionCamera | Stop the action camera. |
ChangeStance | Change the actor’s stance. |
AuditionWwiseEvent | Set of commands for auditioning Wwise events. |
AuditionReverbForm (arf) | Force a given Reverb form to be active. |
SetWwiseState (sws) | Sets a global Wwise State. |
BuildAnimationData (bad) | Build the animation data for the actor. |
SwitchSkeleton | Toggles between standard and chargen skeletons for an actor. |
GetHelloorGreeting () | Add bone tint data to an object’s 3d given a region ID (integer) of that object. |
SendDialogueEvent | Sends a dialogue event for the selected and target actor. |
SetForceSpeechChallengeAlwaysSucceed () | Player will always succeed at speech challenge. |
SetForceSpeechChallengeAlwaysFail () | Player will always fail at speech challenge. |
RunMaterialsAnalysis (rma) | Compares the materials of the selected reference. |
CaptureMessages (Message) | Captures specified ‘(Message)’ DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua |
ToggleTrijuice | Toggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance). |
SetPresentThreshold (spt) | Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap) |
LinkFullAccount | Link full Bnet account to game-account: (username) (password) |
IsLoggedIn (isonline) | Is the player logged in to Bethesda.net? |
GetLegalDocs (getlegaldocs) | Retrieves a list of all required legal documents. |
AcceptLegalDoc | Accepts a legal document based on its ID: acceptlegaldoc (id) |
GetDataAttachment | Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id) |
DeleteDataAttachment | Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id) |
UploadCharacterData | Uploads character data playload as bnet Profile Data Attachment. |
GetAttachmentLeaderboard (getattachmentleaderboard) | Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type) |
LoadUnitedData | Gets character data from leadersboard and caches it. |
MakeUnityNPC | Updates NPC with data from unity cache. |
SetVolumetricLighting Parameters (vl) | Set volumetric lighting parameters. |
StartWorkshop (workshop) | Enter Workshop mode if the player is within the buildable area of a Workshop. |
ToggleVBlankOptim | Toggles VBlank optim |
AddKeyword | Add the given keyword to the reference |
RemoveKeyword | Remove the given keyword on the reference. |
SetAmbientParticlesEnabled | Enables(1)/disables(0) ambient particles. |
RemoveOutposts () | Removes the given Outpost and all built items. |
SetESRAMSetup | Force specific ESRAM setup (-1 for automatic setup). |
CallStackTraceDepth | Set the callstack depth when tracing it. |
CommandedActivated | Commands selected actor to use a reference. |
EnableGalaxyMode | Enables/Disables galaxy mode. |
ToggleStarFieldDebug | Toggles the StarField debug on or off. |
SetStarFieldCoordinateScale () | Sets the StarField coordinate scale. |
SetStarSystemScale (sss) | Sets the star system scale. |
MoveToPlanet | If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence). |
SetOrbitSpeedScale | Sets global orbit speed scale. |
InstanceNamingRules | Export instance naming rule data to file INRExport.txt. |
GetOrbisModInfo | Prints info relating to Orbis mod game data files. |
ToggleSceneDebug | Show debug state for scene. |
SetFarClip | Set far clip value (-1 to clear override). |
ToggleOverdraw | Toggle overdraw. |
RecordScene | Capture screen shots of scene. (Scene EditorID, [FPS 60 default]) |
LandOnPlanet (lop) | Land on a planet. (lop ) |
TakeOffToSpace | Take off to space. |
PreviewBodyResources (pbr) | Previews resources for a planet. |
SendAffinityEvent | (AffinityEvent [ObjRef]) Run an affinity event on an optional object reference. |
AddPower | AddPower (part) # |
RemovePower | RemovePower (part) # |
MatlockCapture | Force matlock to realize a capture. |
ToggleSnapNodeMarkers | Force matlock to realize a capture. |
ToggleSnapNodeMarkers | Toggle snap node markers. |
SetVoiceType | Set an override voice type on an actor. |
AddWorldSpaceToPlanet | Adds a world space to a planet. |
DebugDataProvider | Set the name of the UI Data Provider we want to debug. |
LoadAll3D | Load all queued 3D. |
PrintAllMenus (pam) | Print all active menus. |
PrintAllInputContext (paic) | Print the input context stack. |
AddPlotToBody (AddPlot) | Plot a route to this body. |
ReloadFaceData | Reload face data. |
SetGravityScale | Sets gravity scale on a ref’s parent cell. |
PreviewBlock | PreviewBlock (blockname) (biome). |
ExportTerrainTextures | Export terrain textures. |
ExportTerrainGrids | Export terrain grids. |
ExportTerrainHeightMap | Export terrain height map. |
ExportTerrainSplatMap | Explort terrain splat map. |
ExportTerrainMaterialIndexMap | Export terrain material index map. |
ExportTerrainFiles | Export terrain files. |
UpdateTerrainClipmaps | Refresh Terrain Clipmaps. |
ToggleDebugCamera | Toggle debug camera (mode name) |
CyclePrevDebugCamera | Cycle to previous debug camera. |
CycleNextDebugCamera | Cycle to next debug camera. |
ToggleDebugCameraControls | Toggle debug camera controls. |
SetImGuiWindowFunction (siw) | Activate an ImGui window. |
HotReloadUI | Hot Reloads the User Interface SWFs. |
SetPosRelativeToRef | Script function to set the position of the picked ref relatively to another ref (defaulted to the player). |
FaceRef | Make a ref face towards another ref (defaulted to the player), with an extra angle offset. |
SetWorkshopItem | Set the Workshop menu’s Node Cursor to the currently selected reference, if any. |
GenerateNavMesh | Generates nav-mesh on the current cell. |
LandOnPlanetAnimated | Land players spaceship with animation. |
startNewGame | Command to trigger new game on main menu without UI. |
ForcedBleedout | Force an actor to enter bleedout. |
ForceConditionFormTrue | Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1. |
ForceConditionFormFalse | Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1. |
LandOnPlanetBiome | Land on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1]) |
LandOnPlanetMarker | Land at a marker on the current planet. |
TestAllPlanets | TestPlanets. |
ClearLinkedRef | Clear a linked reference. |
SetLocalTime | Sets the local time on the current planet, optionally updating the galaxy sim. |
ReloadMaterials | Reloads all materials. |
PlacementOnCell | Test overlay placement on a cell. (poc (cellindex.x)(xellindex.y)) |
ToggleWorkshopFlyCam | Toggle workshop flycam. |
CheckBiomeMarker | Finds uses in the loaded area of the given biome marker. |
TestBiomePlanet (tbp) | Creates a full planet set to use the given biome exclusively and puts the player there. |
PreviewPattern | Preview Pattern (patternname)(biome) |
SetHavokDynamic | Set reference motion to dynamic with optional mass in kg. |
SetHavokKinematic | Set reference motion to kinematic. |
SetHavokActive | Set reference havok activity. |
SetHavokLOD | Set reference collision lod. |
SetHavokLinearVelocity | Set reference linear velocity. |
SetHavokAngularVelocity | Set reference angular velocity. |
SetHavokCollisionLayer | Set havok collision layer. |
SetHavokRagdollFriction | Set havok ragdoll friction. |
SetHavokParam | Set havok param. |
ShowHavokRagdollValues | Show havok ragdoll values. |
StartHavokPartTest | Start/reset havok particles test. |
StopHavokPartTest | Stop havok particles test. |
SetOrientation | Set reference orientation |
ToggleDebugText3D | Toggle in game debug text. |
ToggleBioOverlay | Toggle the BI Overlay. |
ToggleMetricViewer | Spawn Metric Viewer |
PrintMessage | Print a message to the screen (print (message) (time) (clear previous messages flag)) |
AddDebugTest | Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag) |
DisableActorPackage | Disable or enable an actor’s package (DisableActorPackage (0/1)) |
StopBatchFile | Stop a running batchfile. |
CenterOnSpaceCell | Move to the specified space cell, optionally specify a ship. |
DependencyGraphDump | Dump Dependency Graph. |
ToggleExperimentalShaders | Toggles experimental shaders on/off. |
SetTestPlanetAndBiome | Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form] |