Command | Effect | Parameters |
---|
age | Adds [amount] of age to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
add_claim | Adds a pressed claim on [ title id ] to [character id], if no character is specified then the player character. | [ title id ] [character id] |
add_doctrine | Adds [doctrine id] to [faith id], if no faith is specified then the player character’s faith. Pressing the tab reveals all doctrine IDs. | [doctrine id] [faith id] |
add_dread | Adds [amount] of dread to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
add_maa | Adds [regiment id] of men-at-arms to [character id], if no character is specified then the player character. Pressing the tab reveals all regiment IDs. | [regiment id] [character id] |
add_perk | Adds [perk id] to [character id], if no character is specified then the player character. Pressing the tab reveals all perk IDs. | [perk id] [character id] |
add_piety | Adds [amount] of piety to the player’s character. Negative values lower it. Default 1000. | [amount] |
add_prestige | Adds [amount] of prestige to the player’s character. Negative values lower it. Default 1000. | [amount] |
add_realm_law | Passes [law id] to the realm of [character id], if no character is specified then the player character’s realm. Pressing the tab reveals all law IDs. | [law id] [character id] |
add_realm_law_skip_effects | Adds [law id] to the realm of [character id], if no character is specified then the player character’s realm. Pressing the tab reveals all law IDs. | [law id] [character id] |
add_relation | Adds [relation id] between [character id] and [character id], if only one character is specified then between the player character and them. | [relation id] [character id] |
add_secret | Adds [secret id] to the player character. Pressing the tab reveals all secret IDs. If no IDs are specified then the player character. Adding [character id 1] [character id 2] creates a secret held by the respective character(s). | [secret id] [character id] |
add_stress | Adds [amount] of stress to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
add_title_law | Adds [succession law id] to [title id]. | [title id] [law id] |
add_trait | Adds [ trait id ] to [character id], if no character is specified then the player character. | [ trait id ] [character id] |
add_lifestyle_xp_all | Adds [amount] of experience to all lifestyles of [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] |
add_diplomacy_lifestyle_xp | Adds [amount] of diplomacy lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] |
add_martial_lifestyle_xp | Adds [amount] of martial lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] |
add_stewardship_lifestyle_xp | Adds [amount] of stewardship lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] |
add_intrigue_lifestyle_xp | Adds [amount] of intrigue lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] |
add_learning_lifestyle_xp | Adds [amount] of learning lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] |
bypass_requirements | Ignores the requirements for player decisions, interactions, schemes, laws, title creation, and struggle endings. | None |
change_culture | Changes the culture of [county id] to [culture id]. | [county id] [culture id] |
change_development_level | Adds [amount] of development to [county id or barony id], if no county is specified then the player character’s capital. Negative values lower it. | [amount] [county id or barony id] |
change_fervor | Adds [amount] of fervor to [faith id], if no faith is specified then the player character’s faith. Negative values lower it. Default 10. | [amount] [faith id] |
change_diplomacy | Adds [amount] of diplomacy skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
change_martial | Adds [amount] of martial skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
change_stewardship | Adds [amount] of stewardship skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
change_intrigue | Adds [amount] of intrigue skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
change_learning | Adds [amount] of learning skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
change_prowess | Adds [amount] of prowess skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] |
charinfo | You can view information such as characters’ IDs in the game. | None |
clear_character_modifiers | Removes all character modifiers from [character id], if no character is specified then the player character. | [character id] |
clear_title_laws | Removes all title succession laws from [title id]. | [title id] |
clear_traits | Removes all traits from [character id], if no character is specified then the player character. | [character id] |
discover_all_eras | Discovers all innovations for the culture of [character id], if no character is specified then the player characters. | [character id] |
discover_era | Discovers [era id] and all its innovations for the player character’s culture. Pressing the tab reveals all era IDs. Default current era. | [era id] |
discover_fascination | Discovers the current fascination for the culture of [character id], if no character is specified then the player characters. | [character id] |
discover_innovation | Discovers [innovation id] for the culture of [character id], if no character is specified then the player characters. Pressing the tab reveals all innovation IDs. | [innovation id] [character id] |
dynasty_prestige | Adds [amount] of renown to [dynasty id], if no dynasty is specified then the player character’s dynasty. Negative values lower it. Default 1000. | [amount] [dynasty id] |
effect start_cat_story_cycle_effect | Gain a pet cat | None |
effect start_dog_story_cycle_effect | Gain a pet dog | None |
end_schemes | All schemes targeting the player character are abandoned. | None |
event | Triggers [event id]. | [event id] [character id] |
fow | Toggles the fog of war. | None |
gain_all_dynasty_perks | Buys all dynasty legacies for the dynasty of [character id], if no character is specified then the player characters. | [character id] |
gain_all_perks | Gives all lifestyle perks to [character id], if no character is specified then the player character. | [character id] |
give_title | Gives [title id] to [character id], if no character is specified then the player character. | [title id] [character id] |
gold | Adds [amount] of gold to the player’s character. Negative values lower it. Default 1000. | [amount] |
guaranteed_scheme_success | Schemes are always successful. | None |
guaranteed_scheme_secrecy_success | Schemes are always secret. | None |
instabuild | Player Men-at-Arms are reinforced instantly. Current constructions in the player character’s domain are finished instantly. New constructions are finished in a day. Entering it again disables it. | None |
instant_birth | Pregnancies last a day. Entering it again disables it. | None |
join_era | Enters [era id] for the culture of [character id], if no character is specified then the player characters. Pressing the tab reveals all era IDs. | [era id] |
kill | Kills [character id], if no character is specified then the player character. | [character id] |
know_schemes | Discovers all schemes targeting the player character. | None |
merge_culture | Changes the culture of all counties of [culture id] to [culture id]. | [culture id] [culture id] |
pregnancy | Impregnates female [character id] with father [character id], if no character is specified then an unknown father. | [character id] [character id] |
remove_doctrine | Removes [doctrine id] from [faith id], if no faith is specified then the player character’s faith. Pressing tab reveals all doctrine IDs. | [doctrine id] [faith id] |
remove_nick | Removes the current nickname from [character id], if no character is specified then the player character. Pressing the tab reveals all nickname IDs. | [character id] |
remove_relation | Removes [relation id] between [character id] and [character id], if only one character is specified then between the player character and them. | [relation id] [character id] |
remove_trait | Removes [trait id] from [character id], if no character is specified then the player character. Pressing the tab reveals all trait IDs. | [trait id] [character id] |
set_culture | Changes the culture to [culture id] for [character id], if no character is specified then the player character. Pressing the tab reveals all culture IDs. | [culture id] [character id] |
set_dread | Sets the dread to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_faith | Changes the faith to [faith id] for [character id], if no character is specified then the player character. Pressing tab reveals all faith IDs. | [faith id] [character id] |
set_focus | Sets the focus to [focus id] for [character id], if no character is specified then the player character. | [focus id] [character id] |
set_nick | Gives [ nickname id ] to [character id], if no character is specified then the player character. Pressing the tab reveals all nickname IDs. | [ nickname id ] [character id] |
set_sexuality | Changes the sexual orientation to [sexuality id] for [character id], if no character is specified then the player character. | [sexuality id] [character id] |
set_stress | Sets the stress to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_diplomacy | Sets the diplomacy skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_martial | Sets the martial skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_stewardship | Sets the stewardship skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_intrigue | Sets the intrigue skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_learning | Sets the learning skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_prowess | Sets the prowess skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] |
set_date | Sets the date to [year. month.day], if no month or day is specified, sets to the 1 of January. | [year. month.day] |
yesmen | AI characters accept all proposals. Entering it again disables it. | None |
yesmen_instant | AI characters accept all proposals instantly. Entering it again disables it. | None |
progress_struggle_phase | Adds [amount] of catalyst points toward the next phase of [struggle id]. Pressing the tab reveals all struggle IDs. | [struggle id] [phase id] [amount] |